By YaYa Gadon
I was lucky enough to be a part of this amazing project, creating a promotional video for the great cybersecurity company – Siemplify.
Siemplify is a start-up company operating in Israel and the United States. In order to get the message across, we decided to give the video a modern and dramatic look. We found the perfect tool to lead our designs and be used as our artistic compass for the entire project – Plexus 3. The creative ideas were quite ambitious and I had to up my game and really dive deep into this amazing plugin. I was really pleased with what I found under the hood and I made this tutorial to share some of the things I’ve discovered along the way.
So whether you’re looking to create interesting art pieces, design UI for your videos or build an entire 3D-space atmosphere for camera moves and advanced motion graphics, this tool will, hopefully, inspire you to go ahead and start your own project.
A little bit about the process
After completing the script, the art director from the company, Itay Wolfson, and myself started to build the storyboard. We used a moodboard on Pinterest and found reference pictures on google. Slowly the style and the rhythm of the video started to reveal itself to us. We specified animations and actions, made sure we serve the message in each shot and the entire video as a whole.
Next, it was my turn to figure out how to create each of the different shots and animations using Plexus. It was very challenging for me, but as soon as I got to understand the Plexus workflow and the way this plugin “thinks”, everything started to get more intuitive and easy. Today, whenever I choose to use it, I know that I can get beautiful results in minutes! So I invite you to check out the tutorial and get familiar with the workflow so you too could use it to get amazing results with minimum effort.
In this in-depth 43 minutes tutorial, I will break down a shot from this project, go step by step to demonstrate my workflow, and show a few different ways to work with Plexus generators such as:
- Using lights objects
- Using paths objects
- Using primitive objects
- Examining the DOF (depth of field) renderer